Bendy and the Ink Machine Chapter 1 Guide: How to Turn On the Machine
Bendy and the Ink Machine Chapter 1 Guide: How to Turn On the Machine 😈
Your Mission: Find 6 ritual items, fix the ink pressure, turn on the main power, and ESCAPE before the Ink Demon catches you.
Welcome to the Racing Raftaar Vintage Workshop! 📜
Before Poppy Playtime gave us evil toys, Bendy and the Ink Machine (BATIM) gave us evil cartoons. This game has a very unique style. It looks like an old 1930s Mickey Mouse cartoon, but everything is yellow, black, and scary.
You play as Henry, an animator returning to his old studio. But the studio is not empty. Ink is dripping from the walls, and the "Ink Machine" has created monsters. In this guide, we will help you solve the first puzzle and survive the famous ending of Chapter 1.
Are you playing on a low-end device? The ink effects can be heavy. Check our FNAF Mobile Optimization Guide to boost FPS.
1. Finding the Ink Machine ⚙️
When you enter the studio, explore the rooms. You will find drawings on the desk. Your first goal is to locate the Machine.
Go down the hallway and turn left. You will enter a huge room with a giant machine hanging from chains. This is the Ink Machine. To turn it on, you need to find 2 power cells... just kidding! You need to find 6 specific items.
2. Location of All 6 Ritual Items 🧸
Go to the "Break Room". You will see 6 pedestals (stands) on the wall. You must find these items scattered around the workshop to activate the pedestals.
| Item | Location Hint |
|---|---|
| Gear ⚙️ | Near the Ink Machine room entrance. |
| Bendy Doll 🧸 | Sitting on a chair in the main hallway. |
| Book 📖 | In the break room, on a desk (Title: The Illusion of Living). |
| Inkwell ✒️ | Next to the desk where the drawing is. |
| Record 🎵 | In the room with the projector. |
| Wrench 🔧 | Inside the Boris the Wolf room (on a chair). |
This scavenger hunt is similar to finding fuses in Roblox DOORS Door 100.
3. Restoring Ink Pressure (Theatre) 📽️
Once you place all items on the pedestals, the "Main Power" switch is still locked. You need to fix the pressure first.
Go to the Theatre Room (where the projector is playing the dancing Bendy cartoon). Walk to the back and find the "Flow" button. Press it.
When you press the button, the Projectionist will start the projector. Do not be scared of the cardboard cutout peeking at you!
4. Turning On the Main Power ⚡
Now that the pressure is stable, run back to the Break Room (where the pedestals are). There is a big lever/switch on the wall.
Pull the lever. The lights will go dim, and the noise will get loud. The Ink Machine is now ON. But this was a mistake...
5. The Final Run (Jumpscare) 🏃
Go back to the Ink Machine room to check if it's working. The room is now boarded up with wood.
Walk closer... AND BOOM! Bendy jumps out at you!
Your objective changes to "ESCAPE THE WORKSHOP". run back to the entrance door. The floor is covered in ink. As you reach the exit door, the floor collapses, and you fall into the basement. Grab the axe to clear the path, and end the chapter.
If you enjoy classic horror, you should try Eyes: The Horror Game next.
👇 "Dreams Come True." What is your favorite cartoon horror? Comment below! 👇